
Priscilla's Spies
Summer 1914, and the world holds its breath before the storm. Frank Mannix returns from school a hero, his athletic triumphs still echoing in the halls, only to twist his ankle en route to his uncle's house and find himself rescued by his fearless cousin Priscilla. She's not interested in nursing him back to health; she has German spies to hunt. What begins as a lark among the yachts and hidden coves of the Irish coast becomes something stranger and more daring: two young people playing at espionage in an era when the game is about to turn lethal. Priscilla is determined, resourceful, and utterly unwilling to be left behind while the boys have their adventures. George A. Birmingham, the Irish master of comic adventure, delivers a sparkling portrait of innocence colliding with the shadows of pre-war Europe, where the real mystery isn't whether there are spies, but whether the world will still be the same when summer ends. Wry, swift, and powered by a heroine who refuses to wait on the sidelines, this is adventure fiction for readers who like their heroism with a wink.























