
Adventures in Wallypug-Land
1898
In the tradition of Lewis Carroll and Edward Lear comes this gloriously silly 1898 fantasy. When our unnamed protagonist receives a mysterious package containing an invitation from His Majesty the Wallypug, ruler of the impossible kingdom of Why, they find themselves whisked away on a comically chaotic journey to a land where animals hold court, nonsense is law, and everything operates according to delightful impossibility. Why is a place where a crow can be deliberately rude with impunity, a pelican maintains outraged dignity, and a socialistic Cockatoo oversees absurd governance. Here, words themselves become playthings, and the protagonist must navigate a world where the customs are familiar yet utterly backwards, where teapots deliver verdicts and trains run on schedules that make no sense. Farrow crafted a topsy-turvy kingdom that satirizes Victorian society with a light touch, letting the humor arise naturally from the absurdity rather than from pointed critique. A rude crow, an indignant pelican, a mysterious creature called simply Goo, and the incomparable Wallypug himself await in this charming reminder that sometimes the wisest people are those who never stopped being children.












