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Computer gamesComputer games

Computer games

Diane Carr

About this book

"This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET

Details

OL Work ID
OL18452742W

Subjects

Social aspectsComputer gamesSociety & cyberculture

Find this book

HardcoverOpen Library
Book data from Open Library. Cover images courtesy of Open Library.