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Gamify literacy

Gamify literacy2017

Michele Haiken

3.9(33)on Goodreads

About this book

"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"--

Details

First published
2017
OL Work ID
OL20057976W

Subjects

Study and teachingLanguage artsVideo games in educationReading comprehensionCorrelation with content subjectsLiteracy

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GoodreadsOpen Library
Book data from Open Library. Cover images courtesy of Open Library.