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The video game

The video game

Thomas Cazals, Thomas Schmitt, Francois Garcon

About this book

Traces the history of video games by studying the companies, technologies, and economics that are fueling the industry in Japan, the U.S., and France. It also seeks to understand the driving force behind the video game's phenomenal cultural penetration while offering insights into the rigorous development and aggressive multichannel marketing of games and game consoles. The inevitable convergence of the video game and film industries and the impact of the Internet as a global gaming environment are also considered.

Details

OL Work ID
OL34730569W

Subjects

HistoryVideo gamesDesignSocial aspectsComputer gamesComputer animationInternet gamesForecastingElectronic games industryEconomic aspectsInc AtariSquaresoft (Firm)Soni? Kabushiki KaishaCryo Interactive Entertainment (Firm)Kalisto Entertainment (Firm)In Utro (Firm)Blizzard Entertainment (Firm)Electronic Arts (Firm)

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Open Library
Book data from Open Library. Cover images courtesy of Open Library.