
Space Time Play
Computer Games, Architecture and Urbanism
About this book
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Subjects
Computer gamesDesignArchitecture, technological aspectsComputer-aided designArchitectural designGraphic artsCity planningVirtual reality in architectureArchitectureComputer simulationLiterary collections