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MSX adventure programming

MSX adventure programming

Steve Lucas

About this book

The book to teach you how to write your own adventure programs, including developing the plot, drawing the map, and translating the objects in the game into DATA statements. High resolution graphics and sound are also described, and listings for three typical adventure games are also included.

Details

OL Work ID
OL8273423W

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Open Library
Book data from Open Library. Cover images courtesy of Open Library.