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Who's in the Game?

Who's in the Game?

Terri Toles Patkin, Matthew Wilhelm Kapell

About this book

Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Details

OL Work ID
OL26758092W

Subjects

Recreation

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HardcoverOpen Library
Book data from Open Library. Cover images courtesy of Open Library.