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Video games and learning

Video games and learning

Kurt Squire

3.0(1)on Hardcover

About this book

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.

Details

OL Work ID
OL15947073W

Subjects

Study and teachingVideo gamesComputer-assisted instructionVideo games and childrenEducationEffect of technological innovations onStudier och undervisningDatorspelSimulation games in educationOnlinespel

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HardcoverOpen Library
Book data from Open Library. Cover images courtesy of Open Library.