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Games, learning, and society

Games, learning, and society

Constance Steinkuehler, Kurt Squire, Sasha A. Barab

About this book

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--

Details

OL Work ID
OL16592088W

Subjects

Study and teachingPSYCHOLOGY / GeneralPsychological aspectsSocial aspectsDesignVideo gamesPsychology of LearningVideo games, designLearning, psychology of

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Book data from Open Library. Cover images courtesy of Open Library.