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Introduction To The Senses For Computer Game And Virtual Reality Designers

Introduction To The Senses For Computer Game And Virtual Reality Designers

Terry Bossomaier

About this book

"An understanding of the senses - vision, hearing, touch, chemical and other non-human senses - is important not only for many fields of biology but also in applied areas such as human computer interaction, robotics and computer games. Using information theory as a unifying framework, this is a wide-ranging survey of sensory systems, covering all known senses. The book draws on three unifying principles to examine senses: the Nyquist sampling theorem; Shannon's information theory; and the creation of different streams of information to subserve different tasks. This framework is used to discuss the fascinating role of sensory adaptation in the context of environment and lifestyle. Providing a fundamental grounding in sensory perception, the book then demonstrates how this knowledge can be applied to the design of human-computer interfaces and virtual environments. It is an ideal resource for both graduate and undergraduate students of biology, engineering robotics) and computer science"--

Details

OL Work ID
OL8327156W

Subjects

PerceptionHuman-machine systemsSenses and sensationSCIENCE / Life Sciences / BiophysicsComputer games, designHuman information processingInformation theoryFourier analysisSensationPhysiologyMan-Machine SystemsUser-Computer Interface

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Book data from Open Library. Cover images courtesy of Open Library.