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Good Video Games and Good LearningGood Video Games and Good Learning

Good Video Games and Good Learning2007

Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

James Paul Gee

About this book

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Details

First published
2007
OL Work ID
OL2008632W

Subjects

Visual literacyLearning, Psychology of.Video gamesPsychological aspects of Computer gamesVideo games and childrenPsychological aspectsComputer gamesPsychological aspects of Video gamesPsychology of LearningLearning, psychology of

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HardcoverOpen Library
Book data from Open Library. Cover images courtesy of Open Library.