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Gaming for classroom-based learningGaming for classroom-based learning

Gaming for classroom-based learning

Youngkyun Baek

4.0(1)on Hardcover

About this book

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Details

OL Work ID
OL16937313W

Subjects

Motivation in educationEducational games

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HardcoverOpen Library
Book data from Open Library. Cover images courtesy of Open Library.