Connected Play

Connected Play
About this book
"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Details
- OL Work ID
- OL21807724W
Subjects
Shared virtual environmentsEducational gamesEducationSimulation methodsPreteensRecreationWhyville