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Metaprogramming GPUs with ShMetaprogramming GPUs with Sh

Metaprogramming GPUs with Sh

Stefanus DuToit, Stefanus Du Toit, Michael McCool

About this book

"This book presents Sh and demonstrates the application of the data abstraction and modularity features of C++ to the organization of shaders and stream kernels. Readers should be able to start writing advanced, modular shaders and stream functions using Sh within a day."--Jacket.

Details

OL Work ID
OL18025855W

Subjects

C++ (Computer program language)Computer graphicsGPIC++ (Langage de programmation)Embedded computer systemsInfographieSystemes enfouis (Informatique)MetaprogrammierungComputer games, programmingComputer animation

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Book data from Open Library. Cover images courtesy of Open Library.