Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh
About this book
"This book presents Sh and demonstrates the application of the data abstraction and modularity features of C++ to the organization of shaders and stream kernels. Readers should be able to start writing advanced, modular shaders and stream functions using Sh within a day."--Jacket.
Details
- OL Work ID
- OL18025855W
Subjects
C++ (Computer program language)Computer graphicsGPIC++ (Langage de programmation)Embedded computer systemsInfographieSystemes enfouis (Informatique)MetaprogrammierungComputer games, programmingComputer animation