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The art of producing gamesThe art of producing games

The art of producing games

Simon Byron, Ste Curran, David McCarthy

About this book

"The Art of Producing Games" analyzes everything that goes into designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements -- script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, "The Art of Producing Games" is. The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

Details

OL Work ID
OL29242092W

Subjects

Video gamesDesignComputer gamesProgrammingJeux vidéoConceptionJeux d'ordinateurProgrammation

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Open Library
Book data from Open Library. Cover images courtesy of Open Library.