GURPS Dungeon Fantasy 4
About this book
**The Brains of the Outfit**
Some brave souls seek enlightenment in the darkest dungeons. In a hack-n-slash world, most end up skewered, barbecued, and eaten – but occasionally, knowledge truly does prove to be power.
***GURPS Dungeon Fantasy 4: Sages*** lets you roleplay one of the fortunate few who successfully mix reading with bleeding, who put the “wordplay” in swordplay, who . . . you get the idea (you’re supposed to be smart!). This learned work gives you:
• The artificer, a new profession that adds craft and technology to the party’s arsenal – complete with rules for gizmos and gadgeteering in the dungeon.
• The scholar, another new archetype, who backs up swords and spells with obscure lore (like where ancient cultures hid their stuff) and who can remember the most surprising things . . . even magic!
• Lenses for combining these new templates with the ones in Dungeon Fantasy 1: Adventurers.
• Funky new artificer gadgets that any delver can use.
• Complete rules for books, maps, and magical scrolls – including entirely new types of scrolls that work for anyone.
Because not every party has to consist entirely of illiterate ogre barbarians!
Details
- First published
- 1991
- OL Work ID
- OL37535636W