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Entertainment ComputingEntertainment Computing

Entertainment Computing

Ryohei Nakatsu

About this book

With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Entertainment Computing presents the latest research and developments in: *Computers and Games; *Home/Arcade Games and Interactive Movies; *Entertainment Robots and Physical Systems; *Music Informatics; *Sociology and Psychology of Entertainment; *Virtual Reality Technologies for Entertainment. This volume comprises the proceedings of the First International Workshop on Entertainment Computing (IWEC 2002), which was sponsored by the International Federation for Information Processing (IFIP), organized in cooperation with the Information Processing Society of Japan (IPSJ), and held in Japan in May 2002.

Details

Pages
536
ISBN-13
9780387356600
OL Work ID
OL19847703W

Subjects

Multimedia systemsComputer industryComputer scienceArtificial intelligence

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Book data from Open Library. Cover images courtesy of Open Library.