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GamificationGamification

Gamification

Information Resources Management Association

About this book

"This multiple-volume book investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models"--

Details

OL Work ID
OL22313851W

Subjects

Effect of technological innovations onSimulation games in educationEducational gamesEducationComputer gamesVideo gamersSimulation methodsEducational technologyVideo games

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Open Library
Book data from Open Library. Cover images courtesy of Open Library.